From the beginning, the consistent favorite among Infamous playtesters has been Dr. Hominoid. And why not?! The trope of genius-gorilla-scientist has long been fun for comic book fans (e.g., Gorilla Grodd, Monsieur Mallah), and I admit to a certain predilection for hyper-intelligent non-human primates.
Dr. Hominoid's strength is "Evil Genius," which gives him two benefits. First, he starts the game with an extra Scheme card. Second, every time he visits The Underground special location, he can draw 2 Scheme cards (instead of 1). Scheme cards are very helpful in Infamous. Each one comes with two possible benefits: a) you can play the card for its "help you" effect, which gives you a benefit or bonus at some point during your turn, or b) you can play a Scheme for its "hurt them" effect, which negatively impacts other players (basically, a "take that" card). If you enjoy scheming and possibly messing around with your opponents, then Dr. Hominoid is for you.
Dr. Hominoid's weakness is "Incompetent Assistant" - which, you may guess, has to do with the capricious Mr. Jones. When weaknesses are in effect, you must use the "incompetent" version of the Mr. Jones lackey card, which significantly reduces his value when assigned to contracts. Most likely, you'll be keeping Mr. Jones around in your base, where you can keep an eye on him...
And what can I say about Rob's art that doesn't speak for itself? I love his tie, and the pens in his pocket. He's also clearly good at multi-tasking.
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