I'm thrilled to announce that our artist for the entire project has been Rob Guillory, the Eisner-award wining comic book artist, primarily known for his work on Chew. I was introduced to Rob's art many years ago, when one of my research students was reading an issue of Chew in the lab. This particular student and I shared a passion for comics and were often exchanging recommendations for series and graphic novels we thought the other might appreciate. Chew sounded totally crazy and looked amazing. Rob's art is unique - comedic and dark, detailed yet often absurdist. Here's an example of what I mean:
I gave Charlie my dream-list. At the very top was Rob Guillory. For some reason, I just thought his style and humor would be a perfect match for Infamous. I wanted the art to clearly reflect the comic book vibe of the game, the dark (semi-mature) humor, the bizarre cast of characters. As luck would have it, when Charlie contacted Rob, he had the time and interest in the project. He agreed it sounded like a great match for his talent. Needless to say, I was flabbergasted.
Rob's done every single piece of art for the game, which has included:
- 1 Box Cover (see below)
- 5 Supervillains
- 36 Henchmen
- 5 Lackeys
- 8 Mercencaries
- 10 Powers
- 75 Secret Base Rooms (!)
- and 1 Hero Squad
|Infamous front box cover illustration|
What a great piece! The cover features one of our five Supervillains, Dr. Hominoid, surrounded by shadowy henchmen within the central control room of his secret base. A holographic globe floats between his hands. In the various computer monitors around the room, we're actually previewing some of the additional art within the game. I love the image and really think it expresses what Infamous is all about: taking pleasure in being bad.
I can't wait to reveal more of Rob's fantastic work over the coming weeks and months. I'll be doing some here, some on BGG - and EGG will showing off pieces on Twitter and other social media sites.