Sunday, September 7, 2014

Post-KS: the work continues

I'm not quite ready to write a complete "postmortem" on the Clockwork Wars KS campaign, so don't expect that here.  It was a thrilling, anxiety-provoking, and perplexing experience that I have yet to fully wrap my head around.  Given that it was my first campaign as well means that I don't have a clear understanding of what was "normal" or "odd".  I will say that watching the initial pledge total roll up like it did in the first 24 hours was an amazing feeling.  We weren't able to keep all our initial backers, but we kept a fair number of them.

There hasn't been much time for a celebratory break - a lot of art and component work still needs to be done, and I'm setting a hard deadline for myself (and all the artists) for November 1st.  If we can get all our files to our Eagle contact in China by then, we have an excellent chance of meeting our shipping deadline, or even getting the game out a little early.  

The artwork is coming steadily.  Some artists can finish a piece in 3-4 days - most take a lot longer. But with 9 artists working simultaneously, our pace is solid.

We've also pretty much finalized the look of our first player token and score tokens.  The first player token is going to be wood, shaped like a gear, around 4 cm diameter.  I think it will look great and have some nice heft to it.  The score tokens, as we revealed during the campaign, are also going to be wooden, matched to the player colors of course, and shaped like miniature steampunk airships.  I've been working with one of our artists, Alejandro Lee, who did the magnificent "Dirigible" artwork for us.  

I asked him to draw us some simple schematics for a score token, based off of this beautiful and unique airship.  Here's what we came up with, after a couple iterations:

These aren't the exact player colors we're going to use, but close.  They'll likely be ~20 mm long.  I think they look very cool, and not like your everyday blimp.  These are war machines - troop transports - not the Hindenburg.  

Finally, we've also been brainstorming how we can re-design our Discovery Cards to really show off and maximize the fantastic artwork .  I think our new design will be an improvement over what we revealed in the campaign.

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